From Newsgroup: micronet.bbs
Good afternoon,
I recently switched a couple of my DOS BBS nodes from dosemu to dosbox-x, at the request of the software maintainer. For the most part, the BBS works the same if not a little better. Despite the connect speed being reduced from 115200 to 57600, one of my telnet callers has reported that games like OOII areactually working fast enough that game play is no longer slugish.
However, I have run into an issue with BRE. Normally, when BRE starts,
the
first screen the caller sees (that gives them the version info) quickly clears and they are presented with the BRE ansi welcome screen.
Now that I have moved over to dosbox-x, there is a very noticable pause betweenthe version screen and the ANSI screen. Maybe 20 or more seconds before the
game continues. Once this happens, the game seems to run and exit just fine.
Now that I have moved over to dosbox-x, there is a very noticable pause betweenthe version screen and the ANSI screen. Maybe 20 or more seconds before the
game continues. Once this happens, the game seems to run and exit just fine.
from what i know of ooii (i know bryan turner), it's flakey and you will have >some issues with it not performing well unless you do certain tweaks i can't >remember off hand. it could also be affected greatly by the environment it is
running on.
From Newsgroup: micronet.bbs
Now that I have moved over to dosbox-x, there is a very noticable pause betweenthe version screen and the ANSI screen. Maybe 20 or more seconds before the
game continues. Once this happens, the game seems to run and exit just fine.
from what i know of ooii (i know bryan turner), it's flakey and you will have >some issues with it not performing well unless you do certain tweaks i can't >remember off hand. it could also be affected greatly by the environment it is
running on.
I have heard that some people do have issues with ooii, but that one is running well here. It is BRE that is "long pausing" between the first two welcome screens.
Mike
I have heard that some people do have issues with ooii, but that one is running well here. It is BRE that is "long pausing" between the first two welcome screens.
I have heard that some people do have issues with ooii, but that one is running well here. It is BRE that is "long pausing" between the first two
welcome screens.
A shot in the dark but have you tried a different ANSI driver?
Mike Powell wrote to DIGIMAUS <=-
dosemu didn't have its own built in and I wasn't loading one.
DOSBOX-X has its own built in and (apparently) loads it without being asked. I am going to see if I can figure out how to turn it off as a local ANSI detection routine could be the culprit.
DOSBOX-X has its own built in and (apparently) loads it without being asked. I am going to see if I can figure out how to turn it off as a local ANSI detection routine could be the culprit.
DOSbos-X crawled on my system for some reason but I prefer DOSemu as I can configure it a lot easier than either DOSbox or DOSbox-X.
Mike Powell wrote to DIGIMAUS <=-
I prefer dosemu because I am used to it, but the new GT Power code maintainer wants to support DOSBOX-X because there is a Windows
version, where dosemu is mostly *nix.
Everything else seems to work better (i.e. faster), so maybe BRE is
going to be the trade-off.
in the config file, but that unfortunately didn't fix the problem. I hav tried changing a few other settings but so far BRE still stalls for about 15 seconds before continuing. It runs fine past that point.
T.J. Mcmillen wrote to Mike Powell <=-hav
in the config file, but that unfortunately didn't fix the problem. I
tried changing a few other settings but so far BRE still stalls for about 15 seconds before continuing. It runs fine past that point.
Display a file before hand (as temp fix) .. say now pauing for 15
seconds to see how much John Dailey DIDN'T do to BRE after he got the
code and sat on it.
I prefer dosemu because I am used to it, but the new GT Power code maintainer wants to support DOSBOX-X because there is a Windows
version, where dosemu is mostly *nix.
DOSemu is solely for Linux as it is heavily dependent on Linux system calls. It's also why I don't run FreeBSD for the BBS. I prefer FreeBSD over Linux for many reasons but no DOS emulator (well there is DOSBox-X but it doesn't support virtualized comports like DOSemu).
Everything else seems to work better (i.e. faster), so maybe BRE is going to be the trade-off.
SR doors always seemed to have issues in one way or another in my experience. Unfortunately, the source code is long gone so it can't be fixed.
in the config file, but that unfortunately didn't fix the problem. I ha
tried changing a few other settings but so far BRE still stalls for about 15 seconds before continuing. It runs fine past that point.
Display a file before hand (as temp fix) .. say now pauing for 15 seconds to see how much John Dailey DIDN'T do to BRE after he got the code and sat on it.
Mike Powell wrote to DIGIMAUS <=-
Someone in another echo mentioned that BRE does some sort of check for hacks at the point where I am noticing the elongated pause. That makes sense as the What's New mentions that the game checks for "cheat programs," but I didn't connect the dots to the pause.
They made some suggestions that I can try regarding the 'cycles'
setting. So far, setting it to a manual set of numbers (instead of
auto) seems to work.
Someone in another echo mentioned that BRE does some sort of check for hacks at the point where I am noticing the elongated pause. That makes sense as the What's New mentions that the game checks for "cheat programs," but I didn't connect the dots to the pause.
Oh brother. Anti-cheats on a BBS game?
Display a file before hand (as temp fix) .. say now pauing for 15 seconds to see how much John Dailey DIDN'T do to BRE after he got the code and sat on it.
Someone in another echo mentioned that BRE does some sort of check for
hacks at the point where I am noticing the elongated pause. That makes sense as the What's New mentions that the game checks for "cheat programs," but I didn't connect the dots to the pause.
LOL, if I cannot get the pause to go faster, that is the next step. The
BBS software has the ability to display a file before shelling to the door.
Mike
Someone in another echo mentioned that BRE does some sort of check for hacks at the point where I am noticing the elongated pause.
That makes sense as the What's New mentions that the game checks for "cheat programs," but I didn't connect the dots to the pause.
Oh brother. Anti-cheats on a BBS game?
Surprised someone didn't show up with a cryptocurrency door.
This is a good idea. I do that with my Usurper door, as that one takes
a long while to start up if it's the first time it's been run that day.
T.J. Mcmillen wrote to Gamgee <=-
This is a good idea. I do that with my Usurper door, as that one takes
a long while to start up if it's the first time it's been run that day.
You don't run Usurper's maint at midnight maintence?
Surprised someone didn't show up with a cryptocurrency door.
You don't run Usurper's maint at midnight maintence?
Someone in another echo mentioned that BRE does some sort of check for hacks at the point where I am noticing the elongated pause. That makes sense as the What's New mentions that the game checks for "cheat programs,"
but I didn't connect the dots to the pause.
I don't think it does that.
LOL, if I cannot get the pause to go faster, that is the next step. The BBS software has the ability to display a file before shelling to the door.
try using moslo on it. i got around issues with other doorgames and programs using it.
Display a file before hand (as temp fix) .. say now pauing for 15 seconds t
see how much John Dailey DIDN'T do to BRE after he got the code and sat on it.
i dont think he has the source code. i just think he bought the rights.
programs,"
but I didn't connect the dots to the pause.
I don't think it does that.
The documentation claims that it does something like that. From WHATSNEW.DOC:
o Added multiple methods of anti-TSR cheat to keep TSR programs from
modifying player and system record variables directly in RAM.
Methods remain undisclosed.
try using moslo on it. i got around issues with other doorgames and programs using it.
That program, and programs like it, tend to crash my dos sessions and/or cause carrier to drop over telnet.
i dont think he has the source code. i just think he bought the rights.
From the WHATSNEW.DOC:
Version 0.988 (06/29/99) - New author release.
[...]
o Modified source to Borland Pascal v7.1 specs. Previous version
of
BRE was written for TP v5.5 and needed updating.
There are several other references to fixing bugs and other changes.
i dont think he has the source code. i just think he bought the rights.
No, I don't. Probably should, but nobody plays it anyway. I did try to set that up once quite a while back, but had trouble getting the DOS maintenance command to run properly under dosemu/linux. Got tired of messing with it and forgot about it...
Understandable. My maint.bat file is like 173 lines long for my 1200 door So fun, fun. Don't know what I'd do if I couldn't run it for all of them. know the Usurper /maint does SUCK and it used to lockup all the time. So I get it.
maybe you have a hardware issue that is causing this freezup. I've never seen this happen. perhaps run it in another environment than dosbox-x
That program, and programs like it, tend to crash my dos sessions and/or cause carrier to drop over telnet.
are you sure? have you used it? I've used it and it doesnt cause any 'cras
Understandable. My maint.bat file is like 173 lines long for my 1200 door So fun, fun. Don't know what I'd do if I couldn't run it for all of them. know the Usurper /maint does SUCK and it used to lockup all the time. So I get it.
You're a door-slut...
T.J. Mcmillen wrote to Gamgee <=-
No, I don't. Probably should, but nobody plays it anyway. I did try to set that up once quite a while back, but had trouble getting the DOS maintenance command to run properly under dosemu/linux. Got tired of messing with it and forgot about it...
Understandable. My maint.bat file is like 173 lines long for my 1200 doors. So fun, fun. Don't know what I'd do if I couldn't run it for
all of them. I know the Usurper /maint does SUCK and it used to lockup all the time. So I get it.
From Newsgroup: micronet.bbs
i dont think he has the source code. i just think he bought the rights.
He has to have it, as he changed the ending screen which is hard coded.
Understandable. My maint.bat file is like 173 lines long for my 1200 door So fun, fun. Don't know what I'd do if I couldn't run it for all of them. know the Usurper /maint does SUCK and it used to lockup all the time. So I get it.
Yeah, I would certainly be doing it if running on Win/DOS, but although
I can get the door (Usurper) to run fine in dosemu under Linux, the maintenance routines for stuff like that can be difficult because the emulator doesn't always "hand off" things quite right, or return to the
OS when something finishes. I may look into this again, as it seems
like it should be possible. ;-)
Oh yeah ... with 8 different versions of Yankee Trader too! <G> AND they g played for HOURS a day ... it's unreal. I never heard of this door until l 3 years ago, and I was a huge KNK player back in the day.
The documentation claims that it does something like that. From WHATSNEW.DOC:
o Added multiple methods of anti-TSR cheat to keep TSR programs from
modifying player and system record variables directly in RAM.
Methods remain undisclosed.
i believe it's in the docs. I've never seen a bre cheat like that.
the sysops were cheating on their own systems?
why not just edit the data files?
try using moslo on it. i got around issues with other doorgames and programs using it.
That program, and programs like it, tend to crash my dos sessions and/or cause carrier to drop over telnet.
are you sure? have you used it? I've used it and it doesnt cause any 'crash'.
whats the error code?
C'mon, who plays YT for hours... you? :)
KNK, I vaguely remember that one. I played the hell out of Tradewars but cared
more about messaging and multinode chat at the time.
My experience is that serious players will play it for quite a while when they are first starting their game, but then spend much less time in the door once they are maintaining their current game.
I think that Synchronet comes with a version of KNK. I have it installed but have not played it much. Back when it came out, I spent a lot of time in the TW2002 doors on my local boards but not so much these days.
C'mon, who plays YT for hours... you? :)
Positive. It exits the session completely so I don't have an error code. I am not real concerned with it now as I was able to change the dosbox-x
cycle settings to apparently fix it.
From Newsgroup: micronet.bbs
C'mon, who plays YT for hours... you? :)
Zharous. I don't even get YT .... hell, I don't get TW2002 either. Never did. Planets: TOES I liked ...
Understandable. My maint.bat file is like 173 lines long for my 1200
door So fun, fun. Don't know what I'd do if I couldn't run it for all of
them. know the Usurper /maint does SUCK and it used to lockup all the
time. So I get it.
You're a door-slut...
installing a ton of doors is actually counter productive to user interaction in games. i tried to have my cake and eat it too by have a lot of games, butYou're a door-slut...
Love the comment! I have to admit 1200 seems to be highest number I've
ever
heard. How do you even allow selection of that many games! Have a hundred pages to switch through?
Which board is this on, I may login just to be amazed and check it out!
the important thing is to not show the user like 20 pages of doorgames
to pick from.
My experience is that serious players will play it for quite a while when they are first starting their game, but then spend much less time in the door once they are maintaining their current game.
I have at least a few regular callers who play the hell out of Lord, even the Inter-bbs leagues I do with Fido and TJ's system.
I stopped playing TW altogether when others started using those stupid helpers
and scripts. To me that defeats the purpose of playing a game "fairly" and wheres the fun in having several people playing it, just to run scripts back and forth. When I started meeting people from Netmails, Echomail, message bases on other boards I used to call... that was far more fun.
Positive. It exits the session completely so I don't have an error code. I am not real concerned with it now as I was able to change the dosbox-x cycle settings to apparently fix it.
it's 2024. people really should create a function that will pause the screen
after a program has ran. i would even put it in a batchfile after running a program.
@TZUTC: -0400
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@NOTE: SlyEdit 1.89b (2024-05-11) (ICE style)
Re: Re: DOSBOX-X vs. dosemu i
By: Nick Andre to T.J. Mcmillen on Tue Aug 27 2024 06:58 pm
Understandable. My maint.bat file is like 173 lines long for my 1200
door So fun, fun. Don't know what I'd do if I couldn't run it for all
them. know the Usurper /maint does SUCK and it used to lockup all the
time. So I get it.
You're a door-slut...
Love the comment! I have to admit 1200 seems to be highest number I've ever heard. How do you even allow selection of that many games! Have a hundred pages to switch through?
Which board is this on, I may login just to be amazed and check it out!
Yeah, it seems that for some being able to play the game well is more fun while, for others, being able to "scam" the game is the fun part. I have never been good enough at any of them to learn to scam them, so I guess I am in the former camp.
I also have 178 shareware CDs online for around 89 gigs ... I'm a file slut too. :)
with a major disaster or political event. "It will be Hillary by a landslide".
with a major disaster or political event. "It will be Hillary by a landslid
From Newsgroup: micronet.bbs
the important thing is to not show the user like 20 pages of doorgames to pick from.
My personal view is I'd rather have a lot of users in a few doors that a few users in a lot of doors.
message bases on other boards I used to call... that was far more fun.
Yeah, it seems that for some being able to play the game well is more fun while, for others, being able to "scam" the game is the fun part. I have never been good enough at any of them to learn to scam them, so I guess I
am in the former camp.
You do realize that when a program crashes a dosemu/dosbox session, that means the session exits without executing any remaining commands in
whatever batch file you are running, right?
seth able gave great advice on doorgames, which is keep it to a select few.
Yeah, it seems that for some being able to play the game well is more fun while, for others, being able to "scam" the game is the fun part. I have never been good enough at any of them to learn to scam them, so I guess I am in the former camp.
Its interesting because the bank-transfer bug in Lord is an open secret... something to do with exceeding the value of a long-integer, beyond 2 billion in gold will cause a zero balance or unlimited funds or something stupid.
There are a few Lord instances running here and seems that nobody exploits it.
In 4.07 and/or 08, that bug was fixed and the program won't let you
put any more money in the bank than that. I am running 3.55 here for League 1 and it appears it will allow you to have more than that but
has not done anything stupid that I can tell (yet, anyway! :D).
In 4.07 and/or 08, that bug was fixed and the program won't let you put any more money in the bank than that. I am running 3.55 here for League 1 and it appears it will allow you to have more than that but has not done anything stupid that I can tell (yet, anyway! :D).
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